![]() The final product is a combination of 2D art and 3D game development technology, which allows for player control of a hand-built puppet within a hand-built environment. This process also includes animations, just as with any stop motion film. So how do you account for player control in a fully stop motion world? Ravn said that the process begins with Wiredfly building the character models and environments, which Kong Orange then scans and applies lighting effects. After all, video games are predicated on player agency. Of course, making a fully-interactive stop motion product is no easy feat, and the technical undertaking is massive. The ability to talk has been taken away, however, and the two embark on a journey to recover language and reveal the power of words in a fantastical land. Vokabulantis tells the story of Kurt and Karla, two kids who must work together to restore peace to the titular world. “We have tangible sets and characters that we walk around everyday, and the stop motion crew now have puppets and sets they can step into and walk around in, along with their own characters.” “When we got into it, it was just insanely fascinating and artistically satisfying for both developer and stop motion studio,” Ravn told GameDaily. Thus, Vokabulantis was born as a joint project with Wiredfly handling the animation side and Kong Orange taking on developmental duties. Johan Oettinger, founder of Wiredfly, approached Kong Orange with the idea of turning the film into an interactive game, an idea that founder and CEO Esben Kjær Ravn took to immediately. The project started as a short film by Wiredfly, a stop motion studio located in Århus, Denmark, where Kong Orange is headquartered. All the characters and environments have been hand-crafted and animated through film techniques made famous by the likes of The Nightmare Before Christmas and Kubo and the Two Strings. But Vokabulantis is very much its own beast, a visually striking story that has been built from the ground up as an interactive stop motion adventure. ![]() In many ways, it’s a classic 2D puzzle-platformer in the vein of Inside or Unravel. Last week, Danish developer Kong Orange launched a Kickstarter campaign for Vokabulantis.
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